Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Monday, June 4, 2012

10,000 squizzes could net you SUPER PAPER MARIO!!


Oy vey! It's finally happened, a number of great significance: INAKA has netted a grand total of 10,000 page views. Break out the champagne if you like, but temper your excitement, because truth be told, I think roughly 6,000 of those views were from me.

Regardless, I thought we'd celebrate with our very first competition! Yes! A competition with a prize, no less!

Answer this one simple question, and you could nab yourself a copy of Super Paper Mario! No fees, no catches. I'll even pay for the postage, because I'm just that kinda guy.

The question: What is the real name of the Ugly Laser Man?

The conditions: Keep in mind, I'm Australian, so this is in fact a PAL version of Super Paper Mario, only playable on a PAL Nintendo Wii. So all you lovely Yanks out there, keep this in mind!

Also, yes I'm aware that this is a pretty old game, but if you want to seek some sort of fresh relevance, you could claim that it'll help prepare you for the upcoming 3DS iteration. Aye? Aye.

So send in your answers! Typically, only two people regularly leave comments, but perhaps the promise of free stuff will entice you? You have nothing to lose, and a lovely papery Mario to gain!

...On a similar yet unrelated note, you might be pleased to know that a familiar old foe is Krangin' out over at Toyriffic...

Monday, January 16, 2012

#0035: PES 2008


Loves me some football. The American variation, that is. The hits, the catches, the thrills! What a game. Though my countrymen will always tout hockey as sport #1, I must confess, football holds my fancy like no other.

Soccer (or football. Or futball, whatever the hell that is) is another kettle of fish. Fun to play with your friends, very tactical and athletic. But as for watching it? Ugh, it drags!

It's not that I have anything against the conventions of soccer (except the pathetic flopping and wailing of the European players), but, put simply, the field is just too damned big. It makes it tedious to watch as players have to trek across fields so far you'd expect them to set up camp overnight before finishing their journey.

Because of this, nobody freaking scores. If I wanted to watch people not scoring, I'd observe the awkward advances of pimply-faced teenagers at a blue light disco.

There are exceptions, occasionally. I was 110% behind Australia during their latest World Cup bid in 2010; and watching their uphill battle, surrounded by Aussies in the tacky Cafe Oz of Paris, France... Golly, really felt like I belonged.


Add another, more Nintendo-related element, and you'll pique my interest, too. I will gladly dodge bombs and electric fences before scoring five simultaneous goals in Mario Strikers Charged. And I will merrily purchase Pro Evolution Soccer 2008, for the sole reason that it features Miis. I shit you not, I bought this for Miis.

Playing your first straight sport game will always prove an uneasy endeavour. Just look at my latest attempts with NBA 2K12. I've long been an NBA admirer, but tragically I chose to pop my b-ball cherry in a year where my Toronto Raptors are rated a league-low 62. I can't stop opponents from driving to the basket, I leave them open for easy 3's, and I can't do the opposite to save my life. Plus, I'm intent on getting Jamaal Magloire on the court, just because he's Canadian. Take five, Calderon, it's time for MAGLOIRE MAGIC.



Or, rewind to Madden 2003, where I blindly flung the ball into triple coverage, ran into my blockers like they were magnetic, and routinely went for it on 4th & 27.

...Though hell, I still go for it on 4th & 27. The digital Brett Kern doesn't even need to suit up when I'm in charge.

To it's credit, then, PES '08 is remarkably easy to get the hang of. This is, in part, due to the intuitive control scheme that really takes advantage of the Wiimote. Point and press where you want your dude to go, and off he obediently jogs. It's like Warcraft, only without declarations of 'directing their sorrow' or some other emo night elf crap.

Press A on defence to pressure a ballcarrier, where an eerie red aura surrounds your player as though he were literally boiling with fury. Press B to pass, wiggle your nunchuk to score *giggle* *snort* and bob's your uncle, you're playing the beautiful game with the best of 'em. One thing I appreciate is that the advanced techniques are crucial to succeed as the difficulty rises, but not a necessity when you're starting out. As such, you won't immediately become victims of a 0-2 massacre.

Champions road is where the meat is at. Enter tournaments with a team of scrubs, beat your opponents and claim one of their players for your own. It's the Gengis Khan of franchise modes, and though none of these guys are real players, I still gain attachments. Castolo was originally the MVP, collecting 10 goals and 3 assists across his 11-game career, but then, Ordaz came along and changed everything. 25 goals and 7 assists to his name as the star player for the Los Angeles Farts. And oh, old Dodo, he was useless. Only 2 assists from midfield, and the team's only red card.


In case you couldn't tell, I actually do like PES '08. It's pretty solid, but due to my apathy towards soccer, it just doesn't hold my interest for as long. Might as well cash it in for maximum value before the Wii U comes along and renders it obsolete (I mean, beyond the fact that it's four iterations dated).

But first, I have one last game to play... For the pride and glory of a nation...

Thursday, November 10, 2011

Why I love Miis

It isn’t my intention to turn this blog into a general observation about everything, but with the end of the Nintendo Wii looming on the horizon, set to make way for the grand arrival of its successor, the Wii U, I thought I might as well take note of one of my favourite aspects introduced by the Wii.


These are Miis. By now, you should be well aware of what one is. They are, effectively, an avatar of yourself (or someone else, should you be so inclined), and at a base level, they make for an easy way to identify a player. When you’re starting up a save file for a new game, you assign your Mii to its profile, and boom, everyone knows whose file it is.

Beyond that, however, the Miis have had various other roles. At times, in a playable capacity, giving the player an on-screen self-representation to follow. Other times, the Miis litter themselves throughout a gaming experience, background players who are interchangeable.

And it is this latter aspect that I love so dearly. It’s an odd fascination that I have, but if you bear with me for a moment, I’ll impart a few reasons that, hopefully, might make you feel the same. At least, a little bit.

First of all, one of the major things you’ll do when you’re making your Miis is to recreate a few of your closest friends. Whether they take charge of forming their own likeness, or you painstakingly construct your friends yourself, you’ll have the same end result; an army of Miis who at least vaguely resemble your friends and family.

The most immediate use of the Miis is, obviously, as a player avatar; you play a game as yourself. This is most apparent in the ‘Wii’ series of games (Wii Sports, Wii Play, Wii Fit, etc.), since the series was meant as a way of introducing gamers to the functions of the Wii remote.

What the Wii series does, however, is quite forgettable in most eyes, but novel in mine. It will randomly assign other Miis to non-playable roles. In Wii Fit’s soccer game, the other Miis will kick soccer balls towards you. In Wii Music, your Miis will dot the audience, watching and applauding your performance.



At a base level, this probably won’t make much difference. However, it’s because you’ve assigned each of these Miis a real-life persona, that their presence is welcoming, at times, even hilarious.

Take the tightrope-walking game in Wii Fit, for example. You’re tasked with walking from one building to another, calmly stepping forward while keeping your balance. Miis will populate various windows, and a couple will be waiting on the roof at your destination, cheering you on. These aren’t just random characters like Mario or Donkey Kong, these are your friends! And they’re there to lend their support!

One of the games that best implements Miis is Mario Kart Wii. First off, Miis are playable, and their weight class is influenced by how tall and heavy you made your Mii. Each Mii is even assigned their own voice, and although each weight class/gender combination only has about three different possibilities, the fact that two similar Miis can sound different is a nice touch.

Then, you’ll notice that the Miis will appear throughout the game, in various capacities. A large Mario statue will suddenly have the head of your friend from school. Your cousin will feature on a poster in a shopping mall and, quite amusingly, your father-in-law could be driving his car aimlessly back and forth, threatening to block your path and ruin your race.


Just earlier today, I giggled with amusement as a bust of Luigi and Daisy had transformed into Eben, a friend from theatre, and Tara, a friend I had met in New York. These two have never met each other, but the Miis will so casually be assigned that any combination is credible and acceptable.

You might never understand my fascination with the random, pointless appearances that my friends and family make in the games I’m playing, but I for one applaud Miis, and I was happy to see their continued use on the 3DS and the Wii U.

The Miis proved so popular, that shortly afterwards, Microsoft introduced avatars for the Xbox 360; complete with heavily customizable costumes and animations. And though it’s nifty to watch my Xbox avatar chase after Hornswoggle or operate a flying vehicle from Halo, the Miis are still the ones who catch my fancy. There’s just something about having a character identified as you, who in theory at least vaguely resembles you, in there, battling, racing, leaping and questing like Nintendo’s greatest heroes.


I hope that the Miis will continue to be a presence in Nintendo’s future endeavours, in all-new capacities. I would love for Miis to be customizable fighters in the upcoming Smash Bros games, with similar functions to Sonic Battle’s Emerl; choose your own statistics and techniques, with each assigned a number of ‘stars’ based on their use, and a cap to the maximum number of overall stars.

I’d be ecstatic for more personalized statistics to be tallied like with the 360’s avatars: for you to be able to select a Mii, and see their KO totals on Smash Bros, their fastest times in Mario Kart, their completion status on Zelda, that sort of thing.

But hey, I’d even be happy just for things to continue as they are; for my Tony King Mii to fulfill a challenge, with a team including my fiancĂ©e, my best friend, and a random guy I went to uni with, there by my side.

Because like I said, Miis don’t play favourites. Although I have noticed a disturbing trend in my father-in-law turning up in my games...

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