Showing posts with label book. Show all posts
Showing posts with label book. Show all posts
Tuesday, September 4, 2018
#0093: Trapped in Bat Wing Hall
I may not look it, but I'm actually a very hardy young man. I've survived being forcibly conjoined, painfully frammilized, and subjected to Gwyneth Paltrow's acting. Despite all of these mishaps, I've still come out swinging. Not my fists, mind you, but atop a wrecking ball, stark naked. It wasn't as sexy as I expected, and rather cold, to boot.
But perhaps my luck(?) has come to an end, because evidently, I now find myself Trapped in Bat Wing Hall. Good gracious, Ignatius! How did that happen? Did I misplace the key? Has Bruce Wayne taken me hostage? Do I have a third gag to complete this tired analogy (no, I do not)?
Indeed, we return to the mayhem and the maiming - I wanted to say maimhem, but it sounds vaguely Yiddish and I didn't want to offend - of the Give Yourself Goosebumps books with the third entry in the venerable series. Oddly, every single book so far has appeared on this blog on a number ending with 3, and I swear to you that it wasn't intentional. Partly because I lack the self-restraint to implement such a practice, but mostly because that is a really fucking random tradition.
Some of the GYGs got more runtime under my eyeballs than others, and Bat Wing Hall falls under the 'I can't remember a goddamned thing' classification. Whether it failed to impress, or if I was just swamped with Goosebumps titles at the time, I can't quite decide. Going in blind ought to be a double-edged sword, then, potentially thrilling but most likely disjointed and ending in my swift demise.
A quick scan of the back cover reveals that I'm the new kid in school, and tragically, I haven't a friend in the world. That is, until I meet up with Nick, a member of the Horror Club. I swear to god, if this leads to another meta R.L. Stine reference, I am flinging this thing out the fucking window.
Anyhow, my first encounter with Nick is of a dubious nature, as it seems to imply that he captures my attention by tossing a pebble that hits me in the back. Afterwards, we have a pleasant discussion about our hobbies and living arrangements, before he invites me to Bat Wing Hall to join his club.
I'm crying foul early. Why did you throw a rock at me, Nick? Do you not know how fucking dangerous that is? What if I turned around unexpectedly? You could have taken my eye out. I may have fallen victim to an unfortunate ricochet, and lost two eyes. Moreover, I'm a drunken thirty year old man and yet I'm still in high school, there is clearly something wrong with me - get the fuck away from me, Nick.
Bat Wing Hall is the eerie mansion at the end of the street. It's possibly haunted, or at very least loaded with asbestos, but I decide to screw my courage to the sticking place (I have no idea what that phrase means, so I assume I screwed my courage up my ass) and accept his offer. I have suspicions that turning him down would result in an early game over. Maybe he would just straight up shank me for my refusal, like the time I decided against becoming a Mormon.
I meet up with Nick at nine o'clock, and he introduces me to a skinny, fidgety girl named Debbie, who has messy, long dark hair and always seems to be squirming about. She sounds like a Japanese ghost. She also receives far too many adjectives for my taste.
The three of us make our way to Bat Wing Hall. It's a huge, dilapidated building with broken windows and menacing trees with gnarled branches. The previous owner, Professor Krupnik, died two years ago, leaving it to fall into a state of disrepair. It was completely abandoned until Nick and his cronies pried the boards off the front door like the thugs they are.
Inside, we encounter the other members of the Horror Club. Among them are a shrill girl with short, curly hair named Marcie and a large boy with bulging arm muscles. Isn't he, like, twelve or something? He must be eastern European. My arrival is met with disapproval (art imitating life), because tonight's schedule won't be consisting of the usual spooky storytelling. It's game day. And no, that doesn't mean we're taking on the Packers at Lambeau.
An argument ensues. Some of the kids are open to me joining in their reindeer games, while others don't think I'm up to the task. Sick of waiting, I bravely voice my opinion. "Fuck you, you pansy ass bitches, I'm playing your shitty game!" or something to that effect. Debbie tries to warn me at the last moment to flee, but the group finally relent, and allow me to participate.
Apparently we'll be playing a rousing round of The Hunt. They split up into two teams; the red team, consisting of Nick, Debbie and a smelly kid named Connor, and the blue team, made up of Marcie, the roided up kid (who is apparently called Martin, but I'm pretty sure they just misspelled Bogdan) and Lara, a beautiful girl with long blond hair and green eyes.
It's up to me which team I want to join up with. I'm really keen to see how things pan out with Debbie - is she really a ghost? Does she put out? - but ultimately, I opt for the blue team because I always gravitate towards hot blondes. The aim of the game is to scavenge about for the scariest item you can find, like a voodoo doll or an existential crisis. Bogdan demands I scope out the cemetery across the street first, because I'm the new guy.
That seems like both a terrible idea and a really strange place to put a cemetery, but I won't be so easily rattled. I've got my courage screwed up my ass, after all. I make my way there, eyes peeled for some cool shit to steal, and happen upon the KRUPNIK CRYPT. It sounds pretty badass, though it comes with a warning engraved on the door that declares that "WHO TURNS THE STONE WILL GROW BAT BONES".
Such a harrowing message might frighten most, but I'm fortunate enough to be illiterate. I pull open the heavy door and enter, only to find nothing but cobwebs, a bat, and a coffin. Could I just bring back a dead body? I think that would win the contest. When I emerge from the crypt, everyone seems to have bailed out. Ugh, this happens every time I make a quick trip to the cemetery. So lame!
I make my way home, feeling rather ill, and plop into bed. Knowing my luck, I probably contracted tuberculosis while I was dicking around in that graveyard. When I awaken a few hours later, I am horrified/bewildered/vaguely aroused to discover that I have been transformed into a motherfucking bat!
Oh no, not again!
The thoughts rattle around my little bat brain like a castanet. This must have something to do with that stupid warning I had chosen to ignore in the cemetery. At the time I thought it was a little cryptic (badum-tish!) but now I'm fully aware of its severity. Perhaps if I close the door, it'll reverse the spell? Kind of a 'make it that didn't happen' for the world of bat-related curses?
With a few flaps of my wings, I shoot out of the window and into the night sky. Alas, I fly about as well as I drive, crashing into trees and striking several pedestrians, and I end up discombobulated and unsure of my location. Nearby, there is a young couple taking their dog for a walk. I briefly consider asking them for directions, before concluding that, wait no, that's fucking stupid, and try my best to find the cemetery on my own.
It takes a few hours, but as dawn begins to break, I've finally located the crypt. I swoop in (an adjective I so rarely get to use), only for the door to slam shut behind me. Now I'm trapped, and still at least 97% bat. It's pitch black, but with my sonar I'm able to find a crack in the floor with a message engraved that reads "WHO ENTERS HERE WILL BE". Man, whoever constructed this crypt is sure fond of engraving.
Fresh out of options, I descend into the crack. I try to flap my wings as I fall into the void, but they've turned back into arms. Why, I'm a real boy! That would be awful swell, if it didn't mean that I was now plummeting towards my inevitable death.
When I finally hit the bottom, I find myself in a strange swamp. A smell of decay overwhelms me and mournful cries fill the air. The logistics of this are far too bizarre for a man of my simple upbringing, but I'm confident that I would rather not stick around here for longer than absolutely necessary, or at least long enough to take a cute selfie.
I happen upon a sign that points in two directions. One leads to the crypt, while the other is so old and weathered that it has no words left on it at all. It's a moot point, since I can't read, but I like the broad possibilities that lie with the blank option. Maybe it goes where I choose for it to? They always told me I can achieve anything if I just wished hard enough.
After a few short steps and an ill-advised game of hopscotch, I hear footsteps behind me. They're big, heavy and terrifying, and odds are they don't belong to someone nice like the king of the wild things or Robert Wadlow. I scurry into a cave marked as the MONSTER LIBRARY to make my escape. Hopefully security can escort this villain out for being too noisy.
Before I can lose my pursuer or at least check out a copy of Where's Waldo, a bony hand lands on my shoulder, and I'm face to face to face with a hideous two headed beast. It stares me down and demands to know where my library card is (no, for real), before warning me that there's only one way back to the crypt. Before it can tell me, it politely asks if I'll join it on a tour of the monster library.
Considering that I was recently transformed into a bat, going on a tour of a monster library guided by a two headed ghoul sounds comparatively normal. Sure, I'll play ball. The books are your standard spooky fare: monster cookbook, monster travel book, monster encyclopedia, monster at the end of this book...
After a little while, I ask the monster if it can please show me to the exit. It says that it will, on the condition that I first read it a story. All of the stories. In the whole library. Otherwise it'll eat me. It's at this point that it dawns on me that I'm probably going to be stuck here for the rest of eternity.
...Also, if we're going with the running gag here, I can't actually read in the first place. Uh-oh...
Final result: 27 pages.
Wednesday, September 5, 2012
#0063: Tick Tock, You're Dead!
Now that winter has finally passed here in the southern hemisphere, the weather has begun to turn, and the chilly dismal days are becoming warmer. As such, it is now a requirement that I give myself goosebumps.
This is (obviously) the second book in the series. The kid in the dapper button-up shirt dangling in terror from the clock face is us. The sinister grimacing maw is the enemy. The title represents the precarious flow of time which is to be the epicentre of our story. It probably also severely crippled sales of Arnott's Tic Toc biscuits for a short period of time. It could also potentially be a dire foretelling of the incredibly shitty premier of Kesha fourteen years later. You might think this concept ludicrous, until you delve deeper into the time travelling nature of this tale...
The setting is the Museum of Natural History. I'm on vacation with my family in New York City (kids reading this who actually live in NYC are left to assume this vacation was on a remarkably tight travelling budget), and frankly, it's shithouse.
I figured I'd be checking out the Statue of Liberty, kicking it on Broadway, and getting stabbed in Hotel Carter, but unfortunately, I've been dragged around museums the whole time. If this were an accurate recreation of the Museum of Natural History, I'd find myself accidentally heading towards the exit on multiple occasions, because the layout is frankly infuriating.
This is experience talking.
And worst of all, I'm left in charge of looking after my stupid little red-head brother, Denny. I guess the emphasis on his having red hair may later become a plot point, but for now, let's just assume it's supposed to make us hate him more.
The little fucker runs off, and bolts into a room with a sign that warns of dangerous experiments being conducted inside. The scientist, Dr. Peebles, assumes I'm the volunteer for his time travelling experiment. He doesn't ask why a prepubescent child is the guinea pig, he just wants results, dammit.
He gives me a magical stopwatch, and is about to make the final settings on the time travelling machine, but before he can finish, Denny charges into the device. I try and stop him, but he snarls that 'You're not the boss of me!', and in he goes. In all honesty, I didn't try very hard to stop him. I don't really care if he gets lost in time, hopefully he'll end up in the time when he's not a dick.
Maybe in the future he'll be somebody?
I decide to head to the past, mostly so that if I find him, I can tell him that we have to go 'back to the future'. That'd be great. I step into the Chronoport, and then must choose whether to go into the time of knights and castles, or dinosaurs. In the end, I figure, I've already been to England, it's probably going to be pretty much the same, so let's check out some dinosaurs and shit.
No sooner do I arrive, when I'm confronted by a tyrannosaurus rex. Needless to say, that's horribly unlucky. After it decapitates a nearby dinosaur like Johnny Cage (it even puts on the sunglasses and crosses its arms defiantly), it begins to head my way. I run as fast as my little legs will carry me, when, in a swamp, I encounter an even more horrific monster - Denny.
Apparently he's stuck in quicksand. In the process of yanking him from the muck, the stopwatch that holds the key to returning to the present and not dying several million years before my birth, falls into the scuz.
We do a little bit of evasive manoeuvring (accompanied by Yakety Sax) and lose the t-rex, before heading back to search for the crucial timepiece. A volcano goes off, which is no biggie, because we're able to find it and jump in time.
Unfortunately, we're still in the era of dinosaurs. Crikey, weren't they only around for like, 30 years? Tops? Denny thinks 'no more o' this shit', snatches the stopwatch and skips ahead in time, meaning that I can't stick around and watch some eggs hatch. Which sucks, because I really wanted to pretend I was Richard Attenborough, and coo words of encouragement.
It seems that we've arrived in a futuristic city. Winged cars whiz through the sky, the buildings are made of shiny metal, and all around town, they're doing this new dance called the Charleston.
I'm keen to explore further, but I'm immediately arrested by an angry robot, which seems eerily reminiscent of encounters with customs at JFK. I guess I only travelled as far into the future as 2012?
The robot judge (in association with the robot devil) sentences me to either school or the zoo. I consider my options closely... what will my role in the zoo be, exactly? Will I be an exhibit, left before the leering eyes of all robot kind? Or will I be relegated to the role of zookeeper? Will the animals talk to me, like in the Kevin James movie of the same name? Will they show me the light? Will they advise I throw poop at them, because that always works?
Too many questions, too little time. I opt for school, because school is COOL.
In the classroom, the robotic teacher quizzes the human children with impossibly hard questions.
What is the capital of Ulan Bator?
What is 43,000,000 divided by 7.645328?
What is your favourite colour?
One by one, the students fail to correctly answer, and they're put into a metallic box called the frammilizer that seems to make them disappear. 'Frammilized', as the book so aptly puts.
When it's my turn, the teacher asks a question that fills me with bemusement. It's about an ancient wizard Morgred, who used three magical objects to travel in time. My heart sinks, just like it had when I was standing atop the Doom Slide. Another Goosebumps question? What the fuck, man! Has literature diminished so much in the future that R.L. Stine books are considered historically significant?
I stand there, tapping my foot and tilting my head slightly. Were they three white stones? Or a pin, a pipe, and a potato? The stones sounds less ludicrous, but shit, that'd be fun, wouldn't it? Travelling through time with the power of a potato? I guess, if I'm going to die anyway, it may as well be the result of having given the stupidest answer possible.
"A pin, a pipe, and a potato!" I blurt, puffing my chest proudly and shooting a fist to the air. There's a hushed whisper among the students around me, and the teacher considers my answer for a moment, whirring quietly. Either I was right, or I had said something so unorthodox that it took time to process. Or maybe the teacher was having a network error. That would be a winning scenario, too.
...Tragically, Morgred the wizard did not use three random objects that happened to be lying around the house to travel through time. I go down in history as having given, in technical terms, the worst fucking answer of all time. I shrug, strutting towards the lethal box and offering my hand for a high five with the other students as I pass by them. None of them take me up on it.
I climb into the frammilizer, and mysteriously tap my head a few times, as if to say 'I know something'. In the end, the gesture meant nothing, I was just trying to look clever. I die a horrible death of frammilization. On the plus side, my final words are both pensive and meaningful.
"OH SHIT!!"
Final result: 21 pages.
Wednesday, June 20, 2012
Words... I have no words...
There are some days in life when you think you have everything figured out. That the world is normal, and makes perfect sense.
And there are other days, when you find your Steve Urkel colouring book. I'll say no more. Just sit back and be privy to the book I gamely tackled with a lone brown crayon before giving up.
Tuesday, June 12, 2012
#0057: N64 Gamer/Nintendo Gamer
For many years, I have always enjoyed a good magazine. You can’t beat today’s Internet for immediate, live content; always updating and expanding. But there’s still that great, real feeling about holding a magazine in your hands. Particularly back in the days before said Internet, where magazines were our major source of information on particular subjects.
Back in the mid-90s, my mag of choice was Nickelodeon Magazine. Then, it shifted to focus on various video game magazines. Next, it was all about pro wrestling magazines. Then, American football-based magazines. And now, it’s Sports Illustrated, almost exclusively. You can see the very progression I made towards manhood over the years. I’m pretty sure the exact day could be pinpointed to a particularly racy Stacy Keibler cover.
Obviously, jumping continents required my preferred reading material to shift (which is why it’s such a bitch that you can scarcely find Sports Illustrated anywhere here), so it wasn’t until about 1998 that I found the magazine that I would collect most prolifically. That particular magazine was Australian-made N64 Gamer, and later, Nintendo Gamer.
I’m not sure how much I can elaborate on the observational literature of others, but golly, I had a grand old run with these things. In this particular stack here, I have thirty-one editions. That’s a little bit under three years’ worth of publications, spanning almost the entire lifespan of the magazine (March ’98 to June ’01).
I was majorly bummed when I discovered that Nintendo Gamer was going out of print; it had been my #1 source of information for upcoming games, and I would over-analyse each and every picture to try and figure out what to expect. Who was this strange baboon-looking fellow in the upcoming Donkey Kong 64 game? What was going to happen in this next Pokémon title: a fully-fledged console RPG experience? Why was Mario playing tennis, and why was I so damned excited?!
One of the things I love most, looking back on these things, is that most of the screenshots from the old Nintendo 64 games are supremely ugly. Nowadays, each image leaked to the public is so incredibly detailed, so high resolution and lovingly crafted, and people will still go absolutely apeshit over things they don’t like. It's as if they feel personally offended when graphics fail to live up to their expectations.
But here, it’s all just out there in its dreadful, 64-bit glory. It’s like a really hideous nudist; it’s out there, and it’s proud of how it looks, but good lord, do yourself a favour and look away!
Retrospectively, I also enjoy observing how poorly edited early editions were; making frequent spelling errors, and oftentimes reporting completely fabricated data as fact. You might think I'm exaggerating, but they constantly took random images from unreleased games, made some sort of sweeping statement about what was happening, and printed it in the captions. Nobody ever really noticed or cared, because by the time that game had been released, it was several issues later. But it's amusing to spot now. I don't make false statements myself, but I figure that with my position as king of Tunisia, I would probably get in more trouble if I did.
There isn’t really much more that I feel I can say about these magazines, so I leave you now with some particularly pleasing scans…
Some of the captions were top-notch.
Remember when Luigi's Mansion looked revolutionary?
Don't blame me. I voted for Bulbasaur.
Do you remember where you were when you discovered the Wario Stadium shortcut?
What is quite simply the most spectacular piece of fan-art ever: Mario smashing a PlayStation with what appears to be a gigantic turd. Momma must be so proud.
Saturday, June 9, 2012
If it ain't broke...
...then don't fuck it up!!
Be it far beyond me to rant on this blog without context. The point of this project, in its purest form, is for me to clear away toys. Occasionally, I'll refer to some oddity from the past that I don't intend to get rid of, or reminisce on something with fondness.
But today's entry is entirely about me being pissed off that someone decided to fuck with my childhood.
I have briefly before alluded to the art of Stephen Gammell, whose work was most famously on display in Alvin Schwartz' 'Scary Stories' series of books. Effectively, these images; surreal, morbid and hideous, are the most impactful part of these books. They really speak to the 'nightmare' aspect in all of the stories; stories that, in words alone, can sometimes pass for mild, even innocuous.
For thirty years, these books terrorised children, though in my experience, it was in a good way, a way that made me shudder. But apparently, these things have been victim to widespread bans, not simply for the violence found in the tales themselves, but predominantly, because Gammell produced some really creepy shit.
And as of last year, they finally did it. They changed the artwork. Those motherfuckers.
The books were re-released with illustrations by Brett Helquist, These new pictures are, in my opinion, simple, blasé, and in no way memorable. I don't intend for this to be a vindictive snarl at Helquist, because for crying out loud, he had to tone things down to bring the books back to 'acceptable standards', didn't he?
My sister only owned the third book, so in order to capture the disappearing collection in their original glory, I ordered the box set on eBay, which, according to the picture in the listing, contained the art of Stephen Gammell.
Today it arrived, and lo and behold, I was misled. Apparently, eBay has a catalogue that most book images are drawn from, and the listing (and all other eBay listings that showed the original cover) has since been updated.
And I'm fucking upset. (Though for the record, the seller offered a full refund, and the listing contained a disclaimer stating that contact should be made to ensure the accuracy of the third-party imagery. So really, it's more my fault for careless online shopping than anything else.)
I know, I shouldn't be too pedantic about it; the point of a book of scary stories is to read the scary stories, but to me, Alvin Schwartz and Stephen Gammell go hand-in-hand. Without one, the other is incomplete.
For example, in the third book, there is a story titled 'The Dream'. In it, a woman is intending to move to a new town, but has a bizarre nightmare where she is in an unusual room that she does not recognise. A pale woman approaches her, warning her that she has arrived at an evil place, and must flee at once. In response to this dream, she moves to a different town instead, and in a sort of self-fulfilling prophecy, ends up in that very room from her dream. The pale woman confronts her, and she leaves at once.
Sure, it's a little eerie, but nothing bad happened to her. We need to see something that helps feed us her fear: to share with us that dread, that something wicked is transpiring here.
Here are the accompanying images to The Dream. On the left, Gammell's original illustration. On the right, Helquist's updated piece.
As you can see, there's no comparison, because Helquist isn't even attempting to emulate what Gammell did. And like I said, it's not like he should have, because that would have defeated the purpose of updating the illustrations in the first place. Helquist's interpretation isn't necessarily inferior. It's just different. And that's not what I want.
It's Teenage Mutant Hero Turtles all over again, only this time, it has affected the world. Have you ever had a piece of your childhood changed beyond your will? And has it gotten you as riled up as this has, or am I just being a whiny little bitch?
Be it far beyond me to rant on this blog without context. The point of this project, in its purest form, is for me to clear away toys. Occasionally, I'll refer to some oddity from the past that I don't intend to get rid of, or reminisce on something with fondness.
But today's entry is entirely about me being pissed off that someone decided to fuck with my childhood.
I have briefly before alluded to the art of Stephen Gammell, whose work was most famously on display in Alvin Schwartz' 'Scary Stories' series of books. Effectively, these images; surreal, morbid and hideous, are the most impactful part of these books. They really speak to the 'nightmare' aspect in all of the stories; stories that, in words alone, can sometimes pass for mild, even innocuous.
For thirty years, these books terrorised children, though in my experience, it was in a good way, a way that made me shudder. But apparently, these things have been victim to widespread bans, not simply for the violence found in the tales themselves, but predominantly, because Gammell produced some really creepy shit.
And as of last year, they finally did it. They changed the artwork. Those motherfuckers.
The books were re-released with illustrations by Brett Helquist, These new pictures are, in my opinion, simple, blasé, and in no way memorable. I don't intend for this to be a vindictive snarl at Helquist, because for crying out loud, he had to tone things down to bring the books back to 'acceptable standards', didn't he?
My sister only owned the third book, so in order to capture the disappearing collection in their original glory, I ordered the box set on eBay, which, according to the picture in the listing, contained the art of Stephen Gammell.
Today it arrived, and lo and behold, I was misled. Apparently, eBay has a catalogue that most book images are drawn from, and the listing (and all other eBay listings that showed the original cover) has since been updated.
And I'm fucking upset. (Though for the record, the seller offered a full refund, and the listing contained a disclaimer stating that contact should be made to ensure the accuracy of the third-party imagery. So really, it's more my fault for careless online shopping than anything else.)
I know, I shouldn't be too pedantic about it; the point of a book of scary stories is to read the scary stories, but to me, Alvin Schwartz and Stephen Gammell go hand-in-hand. Without one, the other is incomplete.
For example, in the third book, there is a story titled 'The Dream'. In it, a woman is intending to move to a new town, but has a bizarre nightmare where she is in an unusual room that she does not recognise. A pale woman approaches her, warning her that she has arrived at an evil place, and must flee at once. In response to this dream, she moves to a different town instead, and in a sort of self-fulfilling prophecy, ends up in that very room from her dream. The pale woman confronts her, and she leaves at once.
Sure, it's a little eerie, but nothing bad happened to her. We need to see something that helps feed us her fear: to share with us that dread, that something wicked is transpiring here.
Here are the accompanying images to The Dream. On the left, Gammell's original illustration. On the right, Helquist's updated piece.
As you can see, there's no comparison, because Helquist isn't even attempting to emulate what Gammell did. And like I said, it's not like he should have, because that would have defeated the purpose of updating the illustrations in the first place. Helquist's interpretation isn't necessarily inferior. It's just different. And that's not what I want.
It's Teenage Mutant Hero Turtles all over again, only this time, it has affected the world. Have you ever had a piece of your childhood changed beyond your will? And has it gotten you as riled up as this has, or am I just being a whiny little bitch?
Friday, May 11, 2012
More swag!
Here are some other things I've gotten rid of lately. Things that are relevant to this blog, but not important enough to merit their own entries. Though you could argue that things like my sticker book didn't deserve their own entry, either. In which case, touché.
Old console/controller boxes! These things have been in the garage since before you were born. The spider inside the Genesis box was enormous and terrifying. If this was a 90s commercial, it would have yelled 'SEGA' at me.
This excellent poster details the hot new games you can get for your Game Boy. That Donkey Kong Land III looks pretty revolutionary, doesn't it? It kind of looks like James Bond is in Cerulean City.
A breakfast cereal collectible card from Babe 2: Pig in the City. I don't know in what sense it is collectible, but dear golly, my collection of one certainly included Thelonius.
One of these books supposedly contained 1001 cool jokes, but I'm not quite positive as to what qualified these jokes as being 'cool'. I certainly didn't feel cooler for owning it. The other book was my secret spy book. And clearly now, the secret is out.
This magical Sylvester head holds stunning secrets. You can keep candy in there! I mean, I'm sure there are other things you can put in there, too...
Old console/controller boxes! These things have been in the garage since before you were born. The spider inside the Genesis box was enormous and terrifying. If this was a 90s commercial, it would have yelled 'SEGA' at me.
This excellent poster details the hot new games you can get for your Game Boy. That Donkey Kong Land III looks pretty revolutionary, doesn't it? It kind of looks like James Bond is in Cerulean City.
A breakfast cereal collectible card from Babe 2: Pig in the City. I don't know in what sense it is collectible, but dear golly, my collection of one certainly included Thelonius.
One of these books supposedly contained 1001 cool jokes, but I'm not quite positive as to what qualified these jokes as being 'cool'. I certainly didn't feel cooler for owning it. The other book was my secret spy book. And clearly now, the secret is out.
This magical Sylvester head holds stunning secrets. You can keep candy in there! I mean, I'm sure there are other things you can put in there, too...
"No! Just candy, Ned! Ninety dollars!!"
Friday, April 27, 2012
#0053: Escape From the Carnival of Horrors
Book reviews are something of an oddity here on this blog, because the focus of each entry primarily revolves around my (rarely) hilarious and (hardly) witty observations on the abnormalities of each of my toys from yesteryear. The thing about books, you see, is that it’s all right there in writing, quite literally.
Then, you throw an extra monkey wrench into the works when you add the ‘choose your own adventure’ element. As a kid, I loved these things, just absolutely loved them. The concept that, through your own decision-making, you could influence the progress of the story, was a revolution like no other.
Of course, either to help up the ante, or because I was a sick fuck who liked the concept of being beheaded on occasion, I preferred the ones that had a horrific element to them. For you see, the stakes should be high; if you choose unwisely, you will die a horrible death! …And if you were anything like me, you would return to the previous page and choose the alternative route!
Perhaps it defeated the purpose, but I felt some odd sense of accomplishment as I progressed deeper into the plotline, and I needed to press on as far as possible. Also, I historically made a lot of really stupid decisions in the early stages of the book, and would frequently die within five pages. I was like the Kenny McCormick of the gamebook world.
Also, did you know that there are erotic gamebooks out there? A choose your own adventure of intercourse? Apparently so, according to Wikipedia. I wonder how that would work, exactly?
Do you have sex with Jennifer? Turn to page 96.
Do you have sex with Amy? Turn to page 50.
Page 50: Amy is a prostitute. You get gonorrhea. GAME OVER.
If you read both pages at once, it’s kinda like having a threesome.
…
…
…Right. So my gamebook series of choice was the significantly less sexy Give Yourself Goosebumps. R.L. Stine was basically required reading of any literate kid in the 90s, and though I didn’t really get into the primary Goosebumps books, I made it my duty, nay, my very cause to amass as many of the GYGs as I could. And, to my credit, I did admirably, collecting all but two of them. If two out of three ain’t bad, forty-eight out of fifty must be downright okay.
It puts a mild strain on my heart to part with the very first of the series, a book I remember receiving from book club all those years ago, but a new generation must be blessed. The children of today need to know about how they’re going to get eaten by a swamp monster or turned into a human volleyball or forever condemned to bounce on a trampoline.
The children of today must Escape from the Carnival of Horrors, known to some as Fenway Park.
The premise? Late one night you decide to join your friends Brad and Patty to check out the fairgrounds as they’re being set up for the annual carnival. Brad is a sulky loser. In my mind, Patty is Patti Mayonnaise from Doug.
This year, they’re going for a macabre look; creepy and dangerous, like the east side of the French District. The carnival manager, Big Al, invites you in to test out some of the rides. Me personally, I’d decline this offer: riding roller coasters under construction in the dead of night? Come on, how stupid could you be? But you, as the protagonist dubbed ‘you’, decide otherwise.
I haven’t read this book since about the dawning of the new millennium (sounds like a really long time when you phrase it that way), so I don’t really remember which paths to take. Follow me as I delve deep into the eerie world of a pretty, shiny book!
It begins with Patty demanding we go to Bennet’s Field, and I warily reply that I have a nine o’clock curfew. Brad calls me a pussy, and I ask him what does he expect from a mid-20s guy who apparently lives with his mom.
When we arrive, Patty decides we should jump the fence. I attempt to avoid entering the fairgrounds and go home instead, but unfortunately, the book forces me onward. Holy shit, R.L. Stine introduced me to peer pressure. What a revelation!
Despite the curious way all of the rides spring to life upon our arrival, we do what all mischievous kids would do: fiddle with shit. And possibly spray paint ‘lush’ on one of the walls. Our fun is cut short when we happen upon Big (Gay?) Al, a man with ‘coal-black eyes and a thick mustache to match’. He questions our presence, looking like he’s about to give us the business, but then decides that we should stick around and check some shit out. Yeah, he’s potentially evil, but it’s just as likely he’s just bored and can’t be fucked ejecting us.
Shall I try out the rides? Or head over to the midway to investigate the freak show? I’m gonna go with the rides. Those freaks are employees like everyone else, and probably don’t appreciate late-night intruders prodding them for shits and giggles. Plus, that Tod Browning movie from the 1930s indicated that freaks are best not messed with.
We climb aboard the Space Coaster, an astronaut-themed ride that I can’t help but associate with Futurama’s moon theme park. That’s the second Billy West-related reference in only eight paragraphs. Clearly, I need to get away from the television for a little bit. The ride flips around at a break-neck pace before taking us through a darkened tunnel. Then it stops. And maintenance takes twenty minutes to fix it. Ugh, what a buzz kill.
Actually, Brad and Patty’s sections of the ride appear to have detached, leaving me all by my lonesome. I would break out my 3DS, but this is 1995 and I didn’t even own a Game Boy at the time. Overtaken by boredom, I hop out of the car. I amble towards a dimly lit tunnel with shit dripping from the ceiling, and get molested by a dwarf with scraggly red hair and a toothless smile.
He offers to lead me out of here, but I’m hesitant. As the book says, ‘Is he part of the ride? He looks really evil.’
However, I just can’t resist that grin. He seems like a nice fella, I’m gonna follow that strange little man to the ends of the earth! He takes me to a pair of doors. One is red, and has a sign that says ‘DANGER’. The other is blue, and is signed as ‘BIG DANGER’. I choose the blue one, because it makes me think of Sonic the Hedgehog, and that puts me at ease. It leads to something called the ‘Doom Slide’, which I assume is the preferred method of commute for Victor von Doom.
After climbing a long steel ramp, I’m standing atop the Doom Slide. Which is a misnomer, because there’s ten of the damned things, which would suggest pluralizing is necessary. But enough about grammar. It seems somehow familiar, and then it dawns upon me; ‘It was in a GOOSEBUMPS book that you read!’.
If I choose the wrong slide, I’ll be left to plummet for all eternity. And this is unfortunate, because despite what my fictional self claims, I never read the damned Goosebumps book in question, leaving me with a significant chance of choosing the Doom Slide. I don’t want to slide forever! I’m not even particularly fond of sliding for five minutes.
In the end, I choose slide 4, because it feels lucky!
And it is. As it so happens, I did not end up on the Doom Slide. Instead, I land headfirst in the grass. Ouch. Should have chosen the Doom Slide.
Finally, I’m reunited with Brad and Patty. Patty advises that we should squeeze through a barbed-wire fence guarded by security to escape. And after following strange dwarves and being threatened by excessive slides, this sounds par for the course. After fleeing from a giant snake and subduing an alligator by showing it affection, we bump into Big Al.
That prick! His silly carnival could have caused us grievous harm! I’ll sue, dammit! But first, I’ll obediently follow him to ‘The Final Challenge’. Because I’m really bloody tired.
We enter a tent. The people come in droves, chanting ‘FI-NAL, F-INAL’, ‘SUD-DEN DEATH, SUD-DEN DEATH’ and ‘WE LIKE ROY, WE LIKE ROY’.
I’m fitted with some snazzy studded sneakers and a metallic helmet, and then pulled over by the force of a giant magnetic wheel. It spins and spins, and puts me onto a page of my choosing. I select page 124, because like slide 4, it feels lucky!
And it isn’t. I pass out, and wake up between Brad and Patty, forevermore attached as the Amazing Siamese Triplets. Well, shit. That was unfortunate. I could have been killed by an alligator, or been fairly bored on a slide until the end of time, but instead, I’m now stuck to two really annoying people.
I told you, man… those freaks will get you every time!
Final result: 28 pages.
Tuesday, March 20, 2012
#0049: Cocky's Circle Little Books
In the ongoing struggle of children’s education, one needs to be equipped with the proper tools to succeed. You need pencils, of all shades and colours, to illustrate the magical world of the imagination. You need scissors, sturdy and true, to carefully crop your work to conform with what is required. And, above all these things, you need books.
And stamps shaped like kitties. Books and kitty stamps.
In the case of the children of Australia, we were truly blessed, because we were privy to the heralded collection of Cocky’s Circle Little Books. For less than two dollars apiece, we could be ushered into a brand new world, where cats would compete for street supremacy, clowns with A.D.D. bailed while en route to town, and three purple monsters would simply fuck shit up.
A new generation of Aussie kids are now finding their way, and in the case of the children in my fiancé’s class, they’re about to undertake a series of lessons based on Australian literature. Enter Tony, and his Little Books.
For the record, this is a faux eulogy of sorts, because these books are merely on loan to the public education system. In actuality, I intend to keep them in my family for years to come. I want my son to read them someday. His name will be Billy. He will play football and make me wealthy. Otherwise, he will be a supreme disappointment. We’re all friends here, we can share secrets like that.
Now, the temptation I have is to conform with INAKA statutes, which would suggest that each of these books would receive their own separate entry. However, in the interest of time, I have crammed all the Little Books I could find into the one super-mega-entry. Perhaps this post of epic proportions is in celebration of some great festivity, or perhaps this is evidence of me not being able to muster 1,300 words each on a collection of children’s books. Who knows, but you, bubbly blog reader, you are the real winner.

We begin with this book, because it’s My Favourite. I mean, in the titular sense, because it isn’t really my favourite.
It follows the trials and tribulations of a chirpy young lad prancing about the zoo, in search of his favourite animal. It’s a cruel practice, because although he looks at each animal with delight and admiration, turning the page will reveal that it failed to capture his imagination.
It’s an unconventional zoo, I must say, because the first page reveals that, while the protagonist is fixated upon a zebra, an unsavoury-looking zoo employee is dragging an elephant behind him on a leash. I’ve been to Melbourne Zoo, and I can assure you that elephants don’t just go for walks among the populous. I mean, that’d be sorta cool in a cruel sort of way, but it hasn’t happened (yet).

As you can see, the emu is clearly distressed by his unfair dismissal.
In the end, after snubbing all varieties of snakes and camels, our boy Roy (named him on the fly) chances upon a cockatoo. ‘Hello’, it declares, much to Roy’s delight. In the end, he decides that this talkative bird is most definitely his favourite.
Personally, I think that Cocky had some sort of influence on this decision, because cockatoos really aren’t that great. Sure, they say ‘hello’ and all, in a friendly kind of way, then, when you edge close enough; they will bite you with all their might. In shock, you pull away, and they shriek in dismay like some sort of troll that failed to ensnare a passer-by. Afterwards, they’ll go back to their ‘hello’, a chilling call that now seems deeply reminiscent of the wicked sirens of sailor lore.
Or, if you’re in Hawai’i, they’ll simply eat your hair. And that’s just unsavoury.

I advise that the timid amongst you jump right ahead now, because we’re about to encounter The Most Scary Ghost. He makes Sadako look like a flower-picking choirgirl. He makes Horace Mahoney appear pensive and polite. He makes Casper seem friendly. But that last one isn’t really much of an achievement, I suppose.
So what we’ve got in this sordid tale is a little girl who lives in a lighthouse. In case you’re wondering, no, she doesn’t appear to have any parental figures who watch over her. Potentially, this prepubescent child is the sole commander of the lighthouse, which really makes me feel wary. Unless there is some unmentioned E.A.R.L. program. I might just assume this, because it puts me at ease.
Every night, she switches on the lighthouse and, as lighthouses are prone to doing, the light goes ‘wink, wink, wink’. This particular show of illumination has drawn the ire of The Most Scary Ghost, an infamous figure who lives atop a hill.
Frankly, the blinking light pisses him off, and he intends to sort things out and snuff it out for good. If you were feeling particularly creative, you could formulate a back-story about him being the ghost of a captain whose ship crashed upon the rocks many years ago. But in theory, if you were this creative, you’d have better things to do than write fanfiction about twenty-seven year old children’s books. …In theory.
He flaps (funnier if you read it as ‘faps’) down the hill, through the town, over the farm, along the beach and to the lighthouse, all the way declaring himself to be ‘the most scary ghost, whippetty-whoo!’, and I have to imagine that this book would be so much fun to read to kids before bed. I always liked these progressive horror stories: each page brought you closer to a terrifying conclusion, but you dared not stop, for you had to know whether the ghost succeeded in putting out the light (and possibly how much he fapped).
Finally, he ascends three-hundred stairs, and opens the door, where the little girl is waiting for him.

Such a twist! The ghost is revealed to be a pitiful coward and an abject failure of a ghost, as the mere shout of a small child is enough to send him packing all the way back to the hill, where he sits shivering. Methinks it was actually the revelation that an entire lighthouse and the very safety of all seagoing workers rests solely on the shoulders of one little girl that frightens him so, but maybe it’s just me. Seriously, that shit blows my mind.

We are now taken All the Way Up the Mountain by a group of silly, scraggly animals. Their commander is an elephant, who they all feel compelled to follow on his ascent. And frankly, I cannot blame them. If an elephant just randomly started climbing a mountain, I would feel inclined to follow, too.
This one here isn’t as story-driven as the prior entries on this list, it’s more-so just an exposé of adjectives describing how cool the animals are as they strut their shit up said mountain. It’s great for little kids to learn all sorts of awesome new words, like dithery, squelch and cluckety-cluck.
Questions arise in a reader’s mind as to what exactly they’ll find at the top of this mountain, and the suspense builds as the grassy patches give way to jagged rocks, and then, snowy peaks. Will they find God? Or the very first Kwik-E-Mart?
You know what, I don’t think I’ll tell you. I’ll just let you seek the book out for yourselves, because I’ve already spoilt the ending to two books as it is, and I feel downright guilty about it. Just don’t set your expectations too lofty, it’s not like it’s the most startling surprise since Gwyneth Paltrow’s head got FedEx’d to Brad Pitt.

This next book is titled Top Cat, and it features a swindling yellow cat who’s constantly trying to cheat his way to easy street. His cronies include Choo-Choo, an effeminate feline with a hue of purest pink, and Benny the Ball, who will break your fingers if you cross him.
Of course, none of this is true. I just needed a paragraph to begin with. This particular book is an interesting one, because it details the local cats of Catnip Street, and their leader, the old Tom, who after years of loyal service, is stepping down as commandant. Yes, I already used the term commander. I like to think that commandant is just different enough to squeak by without protest.
To determine the new leader of the pack, the Tom announces that, at the break of sunrise, he or she who attends with the best dish for them all to feast upon will become Top Cat. I’m fairly sure this is how Kim Jong-Il initially came into power.
And so each cat sets off, stealing food from the oblivious people of Catnip Street. For some reason, these people are preparing barbecues and eating tea at sunrise. But we shan’t split hairs. Samuel Siamese from number five is unique in his approach: instead of nabbing his meal from the table or a sunrise barbecue, he leaps off the pier and snags a fish.
The Tom has seen all this occur (he’s omnipotent, you see), and when all of the cats reconvene, their prizes on display, he makes a rousing speech about a true leader not needing to steal his supper, and anoints Samuel the winner, and new Top Cat.
Inspiring stuff, I’m sure, but I question the hypocrisy of the old Tom, who lectures them on the evils of stealing, whilst prior to this seemed perfectly comfortable about breaking and entering into each cat’s house to watch them.

I mean, come on. Am I the only one who has a problem with this? There is a big smelly black cat hiding in everyone’s house, and he has the audacity to give a spiel about morals! Screw you, old Tom. I’m withdrawing my membership from this stupid club.
…This is actually one of my favourite Little Books, really. I love spotting the old Tom in the background of each page. I also like to think he sounds like Bill Withers, and watches people as they sleep.

Reaching the halfway point now, our next fable is about The Blue Cockatoo. I don’t think I read this one as much as the others, and it eerily tip-toes the line between man and animal. It’s got the titular cockatoo, you see, who operates much like a regular cockatoo. But it’s owned by a hairdressing koala, and leered at by snappily-dressed animals who visit for haircuts.
What does it mean when some animals are distinguished gentlemen and ladies, and others are not? It’s simply perverse! Like if Goofy took Pluto for a walk. He’s your species, bro, don’t condescend!
Anyhow, Katy Koala owns a salon down by the harbour, and her drawing card to pull in the customers is a cockatoo that sits perched on the counter. It lures passers-by in by squawking cute phrases like “Oh, what a lovely hairdo,” or “Come this way, for a cut and shampoo,” or “nice tits, love.”
To up the ante, Katy starts styling her cockatoo’s feathers with curling irons and multicoloured sequins, and the people come in droves. Even a member of the press comes to snap a photo of this cockatoo. Clearly, it’s a slow news day in the animal world.
As the reaction hits a fever pitch, Katy gives into peer pressure and becomes more daring with her stylin’ and profilin’, and frantically grabs for her bottle of dye, intending to turn her cockatoo an attractive shade of brown.

Yeah, I know. Nothing looks good in brown. So perhaps it was a blessing in disguise when she inadvertently grabs blue dye instead, and ends up with exactly what we expected: a blue cockatoo. After all, parents eying a book called ‘The Brown Cockatoo’ would no doubt have concerns that the title was a euphemism for poo.
Katy decides that the solution for this dilemma is to increase the cockatoo’s street cred by making him more ghetto, adorning him with dreadlocks and cornrows, but it’s to no avail. Apparently blue cockatoos don’t capture the fancy of the animals like it used to.
So, Katy bathes her beloved cockatoo, and dries its hair under the salon’s dryer. And its hairnet catches fire, because Katy was too busy gossiping to supervise. I know, it’s a horrible fate, and a harrowing tale of animal cruelty and depravity. Don’t fret too much though, the cockatoo survives in good spirits, and goes back to his original position, chillaxing on the counter and shouting obscenities at the passers-by.

It’s just a shame that he’s still associated with a batshit crazy koala.

Staying on the hairdressing theme, we move onto my least favourite in the collection, The Haircut. It has garnered the title of my least favourite, as you can see from the cover, because the main kid Benjamin is an absolute little prick. I liked it, but it wasn’t my favourite.
For what it’s worth, the illustrator, Jan van der Voo, does however have my favourite name. Possibly of all time. Results pending.
Anyhow, Benjamin is a spoilt little shit who hates getting his hair cut. He causes a scene in the salon, causing the pink koala owner to panic and light birds on fire. After a great struggle with three stout men, Benjamin wins out. He shan’t be having that haircut after all.
It grows to incredible lengths, and garners Samson-like strength. I mean, his hair grows strong like Samson; I don’t think Samson’s hair itself was ever particularly powerful… Ehh, let me swap analogies. We’ll go with Rapunzel for now, a story which was first published 200 years ago in 1812. What fun!
Benjamin’s hair grows so long, that various animals decide to hitch a ride. First a monkey, then some gators, a few kittens and some pigs… Look, not only is Benjamin a brat, he’s oblivious to the Noah-esque gathering of creatures upon his hair. This kid is not a winner in any sense of the word, is he?
When he finally clicks, he flips his shit, and willingly accepts a haircut. Which is a dreadful waste, really, because that stuff would have sold at a very high price for anyone keen on industrial-strength hair extensions. It’s his loss, and moreover, the loss of animals keen on catching some free transport around the backyard. If Benjamin worked for Metro, he’d have fined them all for failing to produce concession entitlement, before keenly ignoring the violence that later ensued.

Now, we have a Cow Up a Tree. Shit! How did that happen? That seems highly impractical, and apparently it only occurred because the cow ‘had the sulks’. Cheer up, emo cow.
I could never quite figure out the race of the family in this book. I always kind of assumed they were Indian, although Grandpa looks very Italian. As you can plainly see, Sister has got some serious booty happening. I don’t know why any of this needed to be discussed, but we can’t go back now.
Appropriately, the cow too chooses not to go back, remaining steadfastly up in the tree. She resists the family’s threats, countering with a loud ‘Moo-oo’. I had a Koori friend who climbed a tree once. When someone tried to get him down, he responded by throwing a spear at them he had fashioned from a branch. I am not even kidding, it was fucking hilarious.
None of the family seem quite certain on how best to rouse the cow from its perch, and understandably so; it’s not your everyday dilemma. They’ve owned this farm for seventy years (back when Grandpa migrated from Italy, perchance), and this is only the fifth time this has ever happened.
Me personally, I like the mad nanna’s reaction.

That’s right, you bovine fuck, if you don’t come down, she’s gonna plow through the tree, killing all in her path!! That would have been an excellent ending. I’m going to pretend for a moment that that’s what really happens. Maybe in the sequel.
The family throws out a lot of wild theoreticals, until Sister saunters out, grabs some hay, and coaxes the cow to come on down. Success! I like the fact that none of the family had thought of that simple solution, instead opting for hoses, chainsaws and fire. Would it really have been worth burning down the farm, and potentially the cow itself in a queer Joan of Arc/Wicker Man sort of display?
I have yet to make a cow come down from a tree myself, so I really shouldn’t throw stones. Though in actuality, throwing stones is exactly what I would do, had I been in that scenario.

Moving right along now, we happen upon Do~whacky~do, a most excellent story about ten baggy clowns who are going to town. I like to think that one of them is Cam from Modern Family. I haven’t decided which one yet.
So as you may expect, clowns make for unreliable travelling partners, and as they get closer to town, where they intend to hit it big at Crown casino, each clown finds something better to do, like walking their crocodile to the zoo or becoming a pirate. Though you can see the dismay on the face of the lead clown as his support shrinks like that of Muammar Gaddafi, I can’t particularly fault them. These are all very important things that we all must address at some point.
The clowns precede their unexpected departure with the blanket statement of ‘Do-whacky-do’, which I assume is clown-talk for, ‘shit, sorry bro’. It all checks out;
‘Shit, sorry bro. I sat in a patch of sticky glue.’
‘Shit, sorry bro. I’m sick with the spotty-dotty flu.’
‘Shit, sorry bro. I’m washing my hair with green shampoo. And I’m naked. Please, get the fuck out of my bathroom.’
I’m sure each kid had a favourite excuse, and I was no different. This was, and still is, one of the greatest pair of pages in all of literature.

Bagger Vance eats socks. Hell yes.
By page 20, the road trip has turned disastrous for clown #1. He’s made it all the way to town, sure, but he hasn’t got a buddy to share the experience with. Not only does he not know anybody in the town, but now he knows that his ‘friends’ would rather paint their toenails than hang out with him. It’s a sad situation, but fortunately, he knows exactly what to do. He dances with a kangaroo. This is how all problems are solved in Australia.

Our next book tells us all about a little kid (who looks remarkably like my childhood friend Nathan) and his imaginary exploits with A Pet Dinosaur. Will this end in bloody disaster? Read on, and find out!
Nathan sits on his doorstep one day, pondering the benefits of owning a pet dinosaur. As you can appreciate, the pluses are many. Besides the social status that comes with owning a brontosaurus, he dreams fondly of building tree houses higher than anyone else on the block, playing hide-and-seek behind its legs, and blocking the door from solicitors. No, I’m not kidding with that last one.
He even suggests that he could ‘hire out the extra space’ at a fee, in case someone wanted to sit atop the dinosaur for a better view of parades and such. Yes, Nathan is whoring out his dinosaur. But dammit, he wanted another ice-cream. We all have our vices, after all.

Here is a picture of Melbourne. It is made of Lego.
But the more Nathan dwells upon this very important decision, the more he begins to realise the drawbacks. It eats like a mofo. It’s too big, and crushes shit. Dennis Nedry might try to sell it.
In the end, the kid settles for a kite, which is a much safer choice, I think. He was bound for disappointment anyway, considering that modern science has since proven that the brontosaurus never even existed. Isn’t it funny to think that both the brontosaurus and Pluto being a planet were debunked in our lifetime? I feel significant. And betrayed.

Finally, we arrive at book #10. It is my absolute favourite of all of the Little Books. It is The Yukadoos, and lord above, if the kids go on a rampage and rip everything else to shreds, please let them at least spare this book. …And my fiancé, too, ideally.
I believe it’s one of the oldest books in the collection, first published in 1987. It’s all about the Yukadoos, a trio of mischievous… things, who have only one purpose on this Earth.
And that purpose, quite simply, is to be as annoying as possible. From cackling in the cupboard to shouting in the shed to messing up the magazines to bouncing on the bed, theirs is a world of mischief, noise and alliteration.
As you can appreciate, we as mischievous, noisy, alliterate children could truly relate to these Yukadoos, and I absolutely adored each page’s antics, each new illustration. Look at him! He’s in the mud! He’s hiding under a rug! Baby, he’s the ginchiest!
For some odd reason, I also liked determining which Yukadoo looked the most comfortable in each picture.
…No, I have nothing to follow that up with.

So, as you can see, the Yukadoos are just fantastically good fun, though hopefully they won’t encourage the kids to do some silly shit. I can’t be held responsible for any actions caused by zany purple critters. Though if kids started actually rolling off the roof and shit, I would suggest that they had problems that long preceded their exposure to the Yukadoos.
And I guess that concludes this super duper extra extended reflection upon Cocky’s Circle Little Books. I regret that I was unable to find Ten Loopy Caterpillars while I was rifling through all of my old crap, but that just leaves the opportunity open for me to make another 3,600+ word entry somewhere down the line.
I shall wait nervously for the day they return to my possession, having successfully taught children not to steal, to get their hair cut with regularity, and how to get a cow down from a tree.
In the meantime, I’m going to move onto a new sort of book, and one that has been made vastly superior by some random person’s perverse creativity. 24 Hours at Anvil Rock, here I come…
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